CUSTOMER STORY

Two Point Studios

CLIENT
TWO POINT STUDIOS
INDUSTRY
GAMING
BY THE NUMBERS

40

ENGINEERS

6 M+

PLAYERBASE

3500+

“VERY POSITIVE” CUSTOMER REVIEWS ON STEAM

The challenge

Two Point Studios faced significant hurdles as they sought to establish an efficient and scalable development workflow. Like many indie studios, they were keen to maintain a lean and agile team structure, but this ambition came with certain obstacles, particularly in the realm of version control and system administration. Balancing the need for scalability and advanced VCS tools without overextending their resources became a critical challenge. Here’s how these specific needs unfolded:
Offloading Perforce management
As an indie development studio, Two Point Studios wanted to keep their team lean and agile. Rolling out Perforce either as an on prem installation or managed cloud instance would have required onboarding a dedicated sysadmin resource.
The need for a scalable VCS solution
As a small gaming studio with big ambitions, Two Point Studios needed to base its development workflow around a version control system (VCS) that could scale with the company.

Rather than starting out with a basic tool that would soon need to be replaced, the team made the decision to think big from the outset – and began searching for a solution that could mature with the company.

"Using Assembla has proven to be cheaper than adding a salary to our payroll.”

Ben Hymers
Co-Founder and CTO
Two Points

Why Assembla

"We considered hosting ourselves, both in cloud (AWS) and locally. As a small team, we didn't want the burden of having to maintain such a critical service. Production-level reliability/redundancy, monitoring, logging etc are all difficult and time-consuming, and we didn't want to take time away from developers to look after Perforce."
The best Perforce hosting solution
Given that Two Point Studios has a small team supporting a large userbase, the founders wanted to laser-focus developers’ time on supporting development of the games and point releases. Being attentive to the user community’s needs was another key priority. Therefore, hosting a reliable VCS on a hosting platform that supported hands-off maintenance was seen as a key objective.
Uptime guarantee
An uptime guarantee that would be suitable for the Studio’s game distribution plan, which included distributing live point updates with Steam and other platforms.
Monitoring and logging
Monitoring and logging capabilities which would have required complex add-ons or standalone product additions if the team had opted for another VCS solution.
Fast and reliable server
The Two Point team was already familiar with Assembla’s products.

As Ben said: “I had been part of a team using Assembla (hosting SVN) before starting Two Point Studios, and found the server to be very fast and reliable." Most of the team’s knowledge with Assembla products, however, was concentrated on Perforce. Hymers describes Assembla as being “head and shoulders” above any competing Perforce hosting solutions.
Optimized workflow
Assembla remains enormously popular among game studios due to the large binary files that are part and parcel of normal workflows for these products. For Two Point Studios this also gave Assembla Perforce the obvious edge over Git. “We considered Git but it just wasn’t optimized for our workflow,” according to Hymers.
We’re saving easily £30k/ year and everything we have asked for has been fixed or implemented very quickly

The results

“If we hadn’t hosted Perforce on Assembla, we would have had to hire a dedicated staff member to maintain an on-premises installation or run a Perforce instance on AWS. Using Assembla has proven to be cheaper than adding a salary to our payroll.” 

With its enterprise-grade version control system, Perforce proved a perfect match for the Studio’s typical workflow. Perforce is capable of working effortlessly with the type of large binary files that are standard in game development workflows.


Two Point Studios began scaling quickly during the Covid pandemic, when remote working became the only viable workflow. Thanks to their decision to host on Assembla the team was already well-prepared to work in this manner.



Assembla’s implementation of Perforce hosting is designed to work seamlessly with only light touch system maintenance by an administrator. Two Point Studios estimates that had they designed to host Perforce on-premises – or manage their own AWS instance – that the company would have had to hire an additional systems administrator whose job would have been focused primarily on this function.

Ben Hymers estimates that they’re “saving easily £30k/year with Assembla, compared to bringing our own licenses and paying for most of an engineer's time".



Two Point Studios has also enjoyed “fast and knowledgeable support from the premium support team”. “Everything we have asked for has been fixed or implemented very quickly”, Ben Hymers added.
  • VIEW MORE

Related stories

GAMING

Made with Unity

Before Assembla, Made with Unity was a "DIY file transfer nightmare"
Made with unity
GAMING

Two Point Studios

Indie Game Studio Two Point Studios is "saving 30k/year with Assembla"
Two Point Studio
ENTERTAINMENT

Falcon's Beyond

By offloading Perforce management, this innovative team has the time it needed to be creative.
Falcon's Beyond

Perforce Hosting with Assembla

Move your Perforce setup onto the cloud to spend more time on your code and less time worrying about your infrastructure. Get started and experience Assembla’s speed, security, and toolset for yourself.
Perforce Hosting