Falcon's Beyond is a publicly listed global entertainment company. It brings stories to life through theme parks, resorts, animation, consumer products, gaming, movies, and more. Its
Falcon’s Creative Group business unit is one of the world's leading themed entertainment and master planning firms where creative vision, compelling design, immersive media, and cutting-edge technology intersect to bring imagination to life.
Falcon’s Creative Group develops complex forms of experiential content such as interactive installations, dark rides, films, animations, and more.
The team required a robust version control system that could handle the type of digital assets in their pipeline and integrate seamlessly with Unreal Engine.
When Falcon’s decided to lean into Unreal Engine, compatibility issues emerged, prompting a reevaluation of their workflow.
Looking into standalone VCS solutions, the group first considered the idea of using Git and leveraging the large file size (LFS) extension in order to handle the type of binaries they were producing. However, as Saham Ali recounted, Git is “not that [well] integrated” with Unreal.
Perforce seemed like the obvious solution. However, after an initial consultation with Perforce Software, it became clear that the responsibility for managing the instance would very much lie with the company. As an agile creative group, Falcon's did not want the burden of managing and maintaining the VCS infrastructure.